addEventHandler: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofpr |=
| ofpr


|1.85|Game version=
|1.85


|arg= global |MParg=
|arg= global


|eff= local |MPEFFECTS=
|eff= local


|gr1= Event Handlers |GROUP1=
|gr1= Event Handlers
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| Adds an Event Handler to the given object. Event Handler parameters are accessiable via the <tt>_this</tt> inside the code.
| Adds an Event Handler to the given object. Event Handler parameters are accessiable via the <tt>_this</tt> inside the code.
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* Use [[removeEventHandler]] to remove an Event Handler.
* Use [[removeEventHandler]] to remove an Event Handler.
Read [[:Category:Event Handlers|Event Handlers]] for more information and a list of all available Event Handlers.
Read [[:Category:Event Handlers|Event Handlers]] for more information and a list of all available Event Handlers.
|DESCRIPTION=
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| object [[addEventHandler]] [type, code] |SYNTAX=
| object [[addEventHandler]] [type, code]


|p1= '''object''': [[Object]] |PARAMETER1=
|p1= '''object''': [[Object]]


|p2= '''type''': [[String]] - See [[:Category:Event Handlers|Event Handlers]] for the full list of available options. |PARAMETER2=
|p2= '''type''': [[String]] - See [[:Category:Event Handlers|Event Handlers]] for the full list of available options.


|p3= '''code''': [[Code]] or [[String]] - Code that should be executed when the Event Handler is triggered; executed in [[missionNamespace]] by default. |PARAMETER3=
|p3= '''code''': [[Code]] or [[String]] - Code that should be executed when the Event Handler is triggered; executed in [[missionNamespace]] by default.


| [[Number]] - The index of the added Event Handler. Indices start at 0 for each unit and increment with each added Event Handler. |RETRUNVALUE=
| [[Number]] - The index of the added Event Handler. Indices start at 0 for each unit and increment with each added Event Handler. |RETRUNVALUE=
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|x1= <code>_index = [[player]] [[addEventHandler]] ["Killed", {_this [[exec]] "playerKilled.sqs"}];</code> |EXAMPLE1=
|x1= <code>_index = [[player]] [[addEventHandler]] ["Killed", {_this [[exec]] "playerKilled.sqs"}];</code>


|x2= <code>this [[addEventHandler]] ["Killed", "[[hint]] [[format]] ['Killed by %1', _this [[a_hash_b|#]] 1];"];</code> |EXAMPLE2=
|x2= <code>this [[addEventHandler]] ["Killed", "[[hint]] [[format]] ['Killed by %1', _this [[a_hash_b|#]] 1];"];</code>
____________________________________________________________________________________________


|mp= Some event handlers are persistent (i.e. they stay attached to the unit, even after it dies and respawns). |Multiplayer=
|mp= Some event handlers are persistent (i.e. they stay attached to the unit, even after it dies and respawns).


| [[removeEventHandler]], [[removeAllEventHandlers]], [[:Category:Event Handlers|Event Handlers]], [[addMPEventHandler]], [[addMissionEventHandler]], [[BIS_fnc_addScriptedEventHandler]] |SEEALSO=
|seealso= [[removeEventHandler]], [[removeAllEventHandlers]], [[:Category:Event Handlers|Event Handlers]], [[addMPEventHandler]], [[addMissionEventHandler]], [[BIS_fnc_addScriptedEventHandler]]
}}


}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|ADDEVENTHANDLER]]
[[Category:Scripting Commands OFP 1.99|ADDEVENTHANDLER]]
[[Category:Scripting Commands OFP 1.99|ADDEVENTHANDLER]]
[[Category:Scripting Commands OFP 1.96|ADDEVENTHANDLER]]
[[Category:Scripting Commands OFP 1.96|ADDEVENTHANDLER]]
[[Category:Scripting Commands Armed Assault|ADDEVENTHANDLER]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 00:19, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
Some event handlers are persistent (i.e. they stay attached to the unit, even after it dies and respawns).
Groups:
Event Handlers

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
type: String - See Event Handlers for the full list of available options.
code: Code or String - Code that should be executed when the Event Handler is triggered; executed in missionNamespace by default.
Return Value:
Return value needed

Examples

Example 1:
_index = player addEventHandler ["Killed", {_this exec "playerKilled.sqs"}];
Example 2:
this addEventHandler ["Killed", "hint format ['Killed by %1', _this # 1];"];

Additional Information

See also:
removeEventHandlerremoveAllEventHandlersEvent HandlersaddMPEventHandleraddMissionEventHandlerBIS_fnc_addScriptedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 7, 2015 - 21:06 (UTC)
Killzone Kid
When using overridable EH, such as "InventoryOpened" and similar, where returning true allows to override default action, exitWith cannot be used to return value. So: if (whatever) exitWith {true}; false; Forget about it, will not work. Instead use: if (whatever) then {true} else {false}; 100% satisfaction guaranteed!