addEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (format)
Line 17: Line 17:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Number]] <nowiki>=</nowiki> object '''addEventHandler''' [type, command] |=
| object '''addEventHandler''' [type, command] |=


|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1

Revision as of 15:07, 15 June 2015

Hover & click on the images for description

Description

Description:
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event handlers in this reference. You may add as many event handlers of any type as you like to every unit. For instance, if you add an event handler of type "killed" and one already exists, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. Every event will create an array named _this, which contains specific information about the particular event. (e.g. the "killed" EH will return an array with 2 elements: the killed unit, and the killer.)
Multiplayer:
Event handlers are persistent (i.e. they stay attached to a unit, even after it dies and respawns). Template:EffArg "Killed" and "Hit" eventhandlers are executed where given unit is local.
Groups:
Uncategorised

Syntax

Syntax:
object addEventHandler [type, command]
Parameters:
object: Object
[type, command]: Array
type: String - Event Handler type
command: Code or String - code that should be executed once the event occurs, by default executed in missionNamespace
Return Value:
Number - The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. (optional)

Examples

Example 1:
_EHkilledIdx = player addEventHandler ["killed", {_this exec "playerKilled.sqs"}]
Example 2:
this addEventHandler ["killed", "hint format ['Killed by %1',_this select 1]"]

Additional Information

See also:
EventHandlers listaddMPEventHandlerremoveEventHandlerremoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section