Difference between revisions of "addMagazineCargo"

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m (template:command argument fix)
m (template:command argument fix)
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|1.00|= Game version
|1.00|= Game version
|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=
|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=

Revision as of 11:59, 5 August 2019

Introduced with Operation Flashpoint version 1.001.00
Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions


Add magazines to the cargo space of vehicles, which can be taken out by infantry units. Once the magazine cargo space is filled up, any further addMagazineCargo commands are ignored.

Arma 3 logo black.png
In Arma 3, arguments for this command must be local (Arguments of this scripting command have to be local to the client the command is executed on). For global variant see addMagazineCargoGlobal


vehicleName addMagazineCargo [magazineName, count]
vehicleName: Object - vehicle to add the magazines to
[magazineName, count]: Array
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
count: Number - number of magazines to add
Return Value:


Example 1:
_truck addMagazineCargo ["M16", 5];

Additional Information

See also:


Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.


Posted on October 24, 2009 - 11:02, (CEST)
Only works on clients.

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