addRating: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - " " to " ")
Line 25: Line 25:


| [[Nothing]]
| [[Nothing]]
 
 
|x1= <code>[[player]] [[addRating]] 2000;</code>
|x1= <code>[[player]] [[addRating]] 2000;</code>



Revision as of 20:57, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
rating: Number
Return Value:
Return value needed

Examples

Example 1:
player addRating 2000;

Additional Information

See also:
Side relationsRating ValuesratingranksetUnitRanksideEnemy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 16, 2014 - 19:11 (UTC)
Benargee
Since there is no setRating command, its expected behaviour can scripted as such: BNRG_fnc_setRating = { _setRating = _this select 0; _unit = _this select 1; _getRating = rating _unit; _addVal = _setRating - _getRating; _unit addRating _addVal; }; [1000,player] call BNRG_fnc_setRating//set player rating 1000 Using this example, no matter what the units rating was before, it will always set its rating to 1000.