addUniform: Difference between revisions

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m (Bot: Reverted to revision 86570 by killzone_kid on 2014-11-23T11:52:36Z)
m (Text replacement - "|gr1= Containers |GROUP1=" to "|gr1= Unit Inventory |GROUP1=")
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{{Command|= Comments
{{Command|Comments=
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| arma3 |= Game name
| arma3 |Game name=


|0.50|= Game version
|0.50|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
 
|gr1= Unit Inventory |GROUP1=
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| Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use [[isUniformAllowed]] and to force add incompatible uniform use [[forceAddUniform]]  |= Description
| Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use [[isUniformAllowed]] and to force add incompatible uniform use [[forceAddUniform]]  |DESCRIPTION=
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| unit '''addUniform''' type |= Syntax
| unit '''addUniform''' type |SYNTAX=


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=  


|p2= type: [[String]]  |= PARAMETER2
|p2= type: [[String]]  |PARAMETER2=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam";
|x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam";
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


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| [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] |= SEEALSO
| [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 15:02, 22 September 2020

Hover & click on the images for description

Description

Description:
Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use isUniformAllowed and to force add incompatible uniform use forceAddUniform
Groups:
Unit Inventory

Syntax

Syntax:
unit addUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit addUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
forceAddUniformisUniformAllowedremoveUniformuniform

Notes

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Only post proven facts here! Add Note

Notes

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