addUniform: Difference between revisions

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m (Bot: Reverted to revision 86570 by killzone_kid on 2014-11-23T11:52:36Z)
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= global


|arg= global |= Arguments in MP
|eff= global


|eff= global |= Effects in MP
|gr1= Unit Inventory
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| Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use [[isUniformAllowed]] and to force add incompatible uniform use [[forceAddUniform]] |= Description
|descr= Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier).
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{{Feature | informative | To check if a uniform is allowed use [[isUniformAllowed]], and to force an incompatible uniform use [[forceAddUniform]].}}


| unit '''addUniform''' type |= Syntax
|s1= unit [[addUniform]] type


|p1= unit: [[Object]] |= PARAMETER1
|p1= unit: [[Object]]


|p2= type: [[String]] |= PARAMETER2
|p2= type: [[String]]


| [[Nothing]] |= RETURNVALUE
|r1= [[Nothing]]


|x1= <sqf>_unit addUniform "U_B_CombatUniform_mcam";</sqf>


|x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam";
|seealso= [[forceAddUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]]
</code>|= EXAMPLE1
 
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| [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier).
To check if a uniform is allowed use isUniformAllowed, and to force an incompatible uniform use forceAddUniform.
Groups:
Unit Inventory

Syntax

Syntax:
unit addUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit addUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
forceAddUniform isUniformAllowed removeUniform uniform

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note