addUniform: Difference between revisions

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|x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam";</code>
|x1= <sqf>_unit addUniform "U_B_CombatUniform_mcam";</sqf>


|seealso= [[forceAddUniform]] [[isUniformAllowed]], [[removeUniform]], [[uniform]]
|seealso= [[forceAddUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]]
}}
}}

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier).
To check if a uniform is allowed use isUniformAllowed, and to force an incompatible uniform use forceAddUniform.
Groups:
Unit Inventory

Syntax

Syntax:
unit addUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit addUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
forceAddUniform isUniformAllowed removeUniform uniform

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note