addUserActionEventHandler: Difference between revisions

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|gr1= Event Handlers
|gr1= Event Handlers


|descr= Adds event handler attached to the current mission and returns event handler handle.
|descr= Adds a user action event handler to the game client and returns its event handler index.


|s1= [[addUserActionEventHandler]]  [keyName, event, expression]
|s1= [[addUserActionEventHandler]]  [keyName, event, expression]

Revision as of 01:45, 23 October 2021

Hover & click on the images for description

Description

Description:
Adds a user action event handler to the game client and returns its event handler index.
Groups:
Event Handlers

Syntax

Syntax:
addUserActionEventHandler [keyName, event, expression]
Parameters:
keyName: String - action key name - see inputAction/actions
event: String - event name - see UserAction Event Handlers. Can be one of:
  • "Activate"
  • "Deactivate"
  • "Analog"
expression: Code - Expression that will be executed in missionNamespace when event handler fires.
expression can only be Code, not String.
Return Value:
Number - The index of the currently added UserAction event handler is returned

Examples

Example 1:
private _ehId = addUserActionEventHandler ["Reload", "Activate", { systemChat "reloading!"; }];

Additional Information

See also:
removeUserActionEventHandler removeAllUserActionEventHandlers UserAction Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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