addWeaponCargo: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.<br><br>


{{Feature arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]]}}|= Description
{{Feature arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]]}}|DESCRIPTION=
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| vehicleName '''addWeaponCargo''' [weaponName, count] |= Syntax
| vehicleName '''addWeaponCargo''' [weaponName, count] |SYNTAX=


|p1= vehicleName: [[Object]] - vehicle to add the weapons to |= Parameter 1
|p1= vehicleName: [[Object]] - vehicle to add the weapons to |PARAMETER1=


|p2= [weaponName, count]: [[Array]] |= Parameter 2
|p2= [weaponName, count]: [[Array]] |PARAMETER2=


|p3= weaponName: [[String]] - weapon name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 3
|p3= weaponName: [[String]] - weapon name. See the topic [[:Category:Weapons]] for reference about possible values. |PARAMETER3=


|p4= count: [[Number]] - number of weapons to add. |= Parameter 4
|p4= count: [[Number]] - number of weapons to add. |PARAMETER4=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>_truck addWeaponCargo ["M16",5]</pre> |= Example 1
|x1= <pre>_truck addWeaponCargo ["M16",5]</pre> |EXAMPLE1=
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| [[addWeaponCargoGlobal]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addItemCargo]], [[addItemCargoGlobal]], [[addBackpackCargo]], [[addBackpackCargoGlobal]] |= See also
| [[addWeaponCargoGlobal]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addItemCargo]], [[addItemCargoGlobal]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[addWeaponWithAttachmentsCargo]] |SEEALSO=


}}
}}
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[[Category:Scripting Commands OFP 1.46|ADDWEAPONCARGO]]
[[Category:Scripting Commands OFP 1.46|ADDWEAPONCARGO]]
[[Category:Scripting Commands ArmA|ADDWEAPONCARGO]]
[[Category:Scripting Commands ArmA|ADDWEAPONCARGO]]
[[Category:Command Group: Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 01:43, 31 August 2019

Hover & click on the images for description

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.

Template:Feature arma3
Groups:
Uncategorised

Syntax

Syntax:
vehicleName addWeaponCargo [weaponName, count]
Parameters:
vehicleName: Object - vehicle to add the weapons to
[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargo ["M16",5]

Additional Information

See also:
addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobaladdWeaponWithAttachmentsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 24, 2009 - 11:02 (CEST)
Sbsmac
Only works on clients.
Posted on July 10, 2010 - 11:02
Galzohar
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).

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