addWeaponCargo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
||
(8 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Containers | |gr1= Containers | ||
Line 11: | Line 28: | ||
|eff= local | |eff= local | ||
| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space. | |descr= Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space. | ||
{{Feature|arma3|In Arma 3, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}} | {{Feature|arma3|In Arma 3, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}} | ||
| vehicleName [[addWeaponCargo]] [weaponName, count] | |s1= vehicleName [[addWeaponCargo]] [weaponName, count] | ||
|p1= vehicleName: [[Object]] - vehicle to add the weapons to | |p1= vehicleName: [[Object]] - vehicle to add the weapons to | ||
Line 24: | Line 41: | ||
|p4= count: [[Number]] - number of weapons to add. | |p4= count: [[Number]] - number of weapons to add. | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code> | |x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code> | ||
Line 32: | Line 49: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on October 24, 2009 - 11:02 (CEST)</dd> | <dd class="notedate">Posted on October 24, 2009 - 11:02 (CEST)</dd> | ||
Line 42: | Line 60: | ||
</dl> | </dl> | ||
Revision as of 22:36, 7 August 2021
Description
- Description:
- Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
- Groups:
- Containers
Syntax
- Syntax:
- vehicleName addWeaponCargo [weaponName, count]
- Parameters:
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- Return Value:
- Nothing
Examples
- Example 1:
_truck addWeaponCargo ["M16", 5];
Additional Information
- See also:
- addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobaladdWeaponWithAttachmentsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 24, 2009 - 11:02 (CEST)
- Sbsmac
- Only works on clients.
- Posted on July 10, 2010 - 11:02
- Galzohar
- When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Containers
- Scripting Commands: Local Effect