addWeaponCargo: Difference between revisions
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| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored. | | Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored. | ||
{{Feature arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}})}} |= Description | {{Feature arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]]}}|= Description | ||
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Revision as of 11:14, 23 November 2014
Description
- Description:
- Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored. Template:Feature arma3
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName addWeaponCargo [weaponName, count]
- Parameters:
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- Return Value:
- Nothing
Examples
- Example 1:
_truck addWeaponCargo ["M16",5]
Additional Information
- See also:
- addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Only works on clients. Sbsmac 11:02, 24 October 2009 (CEST)
-
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM). Galzohar 11:02, 10 July 2010
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters