addWeaponGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "|= Game name" to "|Game name=")
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{Command|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma3 |= Game name
| arma3 |Game name=


|0.74|= Game version
|0.76|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
____________________________________________________________________________________________
____________________________________________________________________________________________


| Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeaponGlobal]] commands are ignored.
| Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the [[addWeaponGlobal]] command will replace the weapon currently in a slot with the added weapon if it shares the same slot.


To make sure the added weapon is loaded and ready, add the magazine first. |= Description
To make sure the added weapon is loaded and ready, add the magazine first.
{{warning | This command is broken when used on dedicated server}} |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| unit '''addWeaponGlobal''' weapon |= Syntax
| unit '''addWeaponGlobal''' weapon |SYNTAX=


|p1= unit: [[Object]] - unit or vehicle to add the weapon to |= Parameter 1
|p1= unit: [[Object]] - unit or vehicle to add the weapon to |PARAMETER1=


|p2= weapon: [[String]] - weapon class name |= Parameter 2
|p2= weapon: [[String]] - weapon class name |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
Line 28: Line 29:
_x [[addMagazineGlobal]] "Laserbatteries";
_x [[addMagazineGlobal]] "Laserbatteries";
_x [[addWeaponGlobal]] "Laserdesignator";
_x [[addWeaponGlobal]] "Laserdesignator";
} [[forEach]] [[allUnits]];</code> |= Example 1
} [[forEach]] [[allUnits]];</code> |EXAMPLE1=


|x2= <code>{
|x2= <code>{
Line 35: Line 36:
_x [[addWeaponGlobal]] "rockets_Skyfire";
_x [[addWeaponGlobal]] "rockets_Skyfire";
};
};
} [[forEach]] [[vehicles]];</code> |= Example 2
} [[forEach]] [[vehicles]];</code> |EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |= See also
| [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |SEEALSO=


}}
}}
Line 49: Line 50:
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Broken Scripting Commands|{{uc:{{PAGENAME}}}}]]


 
<!-- CONTINUE Notes -->
[[Category:Scripting Commands|ADDWEAPON]]
<dl class="command_description">
[[Category:Scripting Commands OFP 1.96|ADDWEAPON]]
<dd class="notedate">Posted on July 7, 2015 - 18:42 (UTC)</dd>
[[Category:Scripting Commands OFP 1.46|ADDWEAPON]]
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
[[Category:Scripting Commands ArmA|ADDWEAPON]]
<dd class="note">
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
If you do not remove weapon first, using this command from dedicated server will duplicate weapon.
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
</dd>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
</dl>
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- DISCONTINUE Notes -->

Revision as of 02:34, 31 August 2019

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot. To make sure the added weapon is loaded and ready, add the magazine first.
This command is broken when used on dedicated server
Groups:
Uncategorised

Syntax

Syntax:
unit addWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
removeWeaponGlobaladdWeaponaddMagazineaddMagazineGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 7, 2015 - 18:42 (UTC)
Killzone Kid
If you do not remove weapon first, using this command from dedicated server will duplicate weapon.