addWeaponGlobal: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| arma3 |= Game name
| arma3 |Game name=


|0.76|= Game version
|0.76|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
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| Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the [[addWeaponGlobal]] command will replace the weapon currently in a slot with the added weapon if it shares the same slot.
| Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the [[addWeaponGlobal]] command will replace the weapon currently in a slot with the added weapon if it shares the same slot. This command can link items to respective slots as well, in which case the functionality is identical to [[linkItem]].


To make sure the added weapon is loaded and ready, add the magazine first.
To make sure the added weapon is loaded and ready, add the magazine first.
{{warning | This command is broken when used on dedicated server}} |= Description
{{warning | This command is broken when used on dedicated server}} |DESCRIPTION=
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| unit '''addWeaponGlobal''' weapon |= Syntax
| unit '''addWeaponGlobal''' weapon |SYNTAX=


|p1= unit: [[Object]] - unit or vehicle to add the weapon to |= Parameter 1
|p1= unit: [[Object]] - unit or vehicle to add the weapon to |PARAMETER1=


|p2= weapon: [[String]] - weapon class name |= Parameter 2
|p2= weapon: [[String]] - weapon class name |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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_x [[addMagazineGlobal]] "Laserbatteries";
_x [[addMagazineGlobal]] "Laserbatteries";
_x [[addWeaponGlobal]] "Laserdesignator";
_x [[addWeaponGlobal]] "Laserdesignator";
} [[forEach]] [[allUnits]];</code> |= Example 1
} [[forEach]] [[allUnits]];</code> |EXAMPLE1=


|x2= <code>{
|x2= <code>{
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_x [[addWeaponGlobal]] "rockets_Skyfire";
_x [[addWeaponGlobal]] "rockets_Skyfire";
};
};
} [[forEach]] [[vehicles]];</code> |= Example 2
} [[forEach]] [[vehicles]];</code> |EXAMPLE2=
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| [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |= See also
| [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |SEEALSO=


}}
}}

Revision as of 21:42, 18 April 2020

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot. This command can link items to respective slots as well, in which case the functionality is identical to linkItem. To make sure the added weapon is loaded and ready, add the magazine first.
This command is broken when used on dedicated server
Groups:
Uncategorised

Syntax

Syntax:
unit addWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
removeWeaponGlobaladdWeaponaddMagazineaddMagazineGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 7, 2015 - 18:42 (UTC)
Killzone Kid
If you do not remove weapon first, using this command from dedicated server will duplicate weapon.