addWeaponGlobal

From Bohemia Interactive Community
Revision as of 13:25, 7 August 2013 by Killzone Kid (talk | contribs)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeaponGlobal commands are ignored. To make sure the added weapon is loaded and ready, add the magazine first.
Groups:
Uncategorised

Syntax

Syntax:
unit addWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
removeWeaponGlobaladdWeaponaddMagazineaddMagazineGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section