Difference between revisions of "addWeaponPool"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "")
Line 44: Line 44:
 
[[Category:Scripting Commands Armed Assault|ADDWEAPONPOOL]]
 
[[Category:Scripting Commands Armed Assault|ADDWEAPONPOOL]]
 
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]]
+
 
 
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:27, 17 September 2020

Hover & click on the images for description

Description

Description:
Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only.
Groups:
Weapon Pool

Syntax

Syntax:
addWeaponPool [weaponName, count]
Parameters:
[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add
Return Value:
Nothing

Examples

Example 1:
addWeaponPool ["M16",5];

Additional Information

See also:
addMagazinePoolclearWeaponPoolqueryWeaponPooladdMagazineAmmoCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section