Difference between revisions of "alive"

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[[Category:Scripting Commands|ALIVE]]
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{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|ALIVE]]
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____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|ALIVE]]
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[[Category:Scripting Commands ArmA|ALIVE]]
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| ofp |= Game name
  
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|1.00|= Game version
  
<h2 style="color:#000066">'''alive ''obj'''''</h2>
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|arg= global |= Arguments in MP
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____________________________________________________________________________________________
  
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| Check if given vehicle or person is alive (i.e. not dead or destroyed). |= Description
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____________________________________________________________________________________________
  
'''Operand types:'''
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| '''alive''' unit |= Syntax
  
'''obj:''' [[Object]]
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|p1= unit: [[Object]] |= Parameter 1
  
'''Type of returned value:'''
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| [[Boolean]] - 
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true when alive, false when dead |= Return value
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____________________________________________________________________________________________
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|x1= <pre>?!(alive player) : exit</pre> |= Example 1
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____________________________________________________________________________________________
  
[[Boolean]]
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| [[setDammage]] |= See also
  
'''Description:'''
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}}
  
Check if given person, vehicle or building is not dead / destroyed.
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
  
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<!-- Note Section END -->
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</dl>
  
'''Example:'''
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<h3 style="display:none">Bottom Section</h3>
  
? ('''alive''' player) : _b = 1
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[[Category:Scripting Commands|ALIVE]]
 +
[[Category:Scripting Commands OFP 1.96|ALIVE]]
 +
[[Category:Scripting Commands OFP 1.46|ALIVE]]
 +
[[Category:Scripting Commands ArmA|ALIVE]]

Revision as of 22:58, 1 August 2006

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check if given vehicle or person is alive (i.e. not dead or destroyed).

Syntax

Syntax:
alive unit
Parameters:
unit: Object
Return Value:
Boolean - true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

Multiplayer:
-
See also:
setDammage

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section