Difference between revisions of "alive"

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[[Category:Scripting Commands|ALIVE]]
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{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|ALIVE]]
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____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|ALIVE]]
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[[Category:Scripting Commands ArmA|ALIVE]]
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| ofp |= Game name
  
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|1.00|= Game version
  
<h2 style="color:#000066">'''alive ''obj'''''</h2>
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|arg= global |= Arguments in MP
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____________________________________________________________________________________________
  
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| Check if given vehicle or person is alive (i.e. not dead or destroyed). |= Description
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____________________________________________________________________________________________
  
'''Operand types:'''
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| '''alive''' unit |= Syntax
  
'''obj:''' [[Object]]
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|p1= unit: [[Object]] |= Parameter 1
  
'''Type of returned value:'''
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| [[Boolean]] - 
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true when alive, false when dead |= Return value
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____________________________________________________________________________________________
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|x1= <pre>?!(alive player) : exit</pre> |= Example 1
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____________________________________________________________________________________________
  
[[Boolean]]
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| [[setDammage]] |= See also
  
'''Description:'''
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}}
  
Check if given person, vehicle or building is not dead / destroyed.
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
  
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<!-- Note Section END -->
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</dl>
  
'''Example:'''
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<h3 style="display:none">Bottom Section</h3>
  
? ('''alive''' player) : _b = 1
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[[Category:Scripting Commands|ALIVE]]
 +
[[Category:Scripting Commands OFP 1.96|ALIVE]]
 +
[[Category:Scripting Commands OFP 1.46|ALIVE]]
 +
[[Category:Scripting Commands ArmA|ALIVE]]

Revision as of 22:58, 1 August 2006

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Check if given vehicle or person is alive (i.e. not dead or destroyed).

Syntax

Syntax:
alive unit
Parameters:
unit: Object
Return Value:
Boolean - true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

See also:
setDammage

Notes

i
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Notes

Bottom Section