Difference between revisions of "alive"

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[[Category:Scripting Commands OFP 1.46|ALIVE]]
 
[[Category:Scripting Commands OFP 1.46|ALIVE]]
 
[[Category:Scripting Commands ArmA|ALIVE]]
 
[[Category:Scripting Commands ArmA|ALIVE]]
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[[Category:Command_Group:_Object_Information]]

Revision as of 21:45, 9 August 2006

Introduced with Operation Flashpoint version 1.001.00
Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Check if given vehicle or person is alive (i.e. not dead or destroyed).

Syntax

Syntax:
alive unit
Parameters:
unit: Object
Return Value:
Boolean - true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

See also:
setDammage

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

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