Difference between revisions of "alive"

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Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.
 
  
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If you're determining whether a unit is still viable, you might also want to look at [[canMove]], [[canFire]] and [[canStand]]. [[User:Nomdeplume|nomdeplume]] 12:45, 16 November 2009 (CET)
 
 
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Revision as of 17:27, 19 June 2015

Introduced with Operation Flashpoint version1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check if given vehicle/person/building is alive (i.e. not dead or destroyed). alive objNull returns false.

Syntax

Syntax:
alive object
Parameters:
object: Object to test
Return Value:
Boolean: true when alive, false when dead

Examples

Example 1:
SQS: ?!(alive player) : exit
Example 2:
SQF: if (!alive player) exitWith {};

Additional Information

Multiplayer:
-
See also:
setDamagedamage

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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