Difference between revisions of "alive"

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(old misformatted note moved to discussions, feel free to ressurect it in proper format)
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Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.
If you're determining whether a unit is still viable, you might also want to look at [[canMove]], [[canFire]] and [[canStand]]. [[User:Nomdeplume|nomdeplume]] 12:45, 16 November 2009 (CET)
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Revision as of 18:27, 19 June 2015

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions


Check if given vehicle/person/building is alive (i.e. not dead or destroyed). alive objNull returns false.


alive object
object: Object to test
Return Value:
Boolean: true when alive, false when dead


Example 1:
SQS: ?!(alive player) : exit
Example 2:
SQF: if (!alive player) exitWith {};

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


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