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- Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
- alive object
- object: Object to test
- Return Value:
- Boolean: true when alive, false when dead
- Example 1:
?!(alive player) : exit
Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.
If you're determining whether a unit is still viable, you might also want to look at canMove, canFire and canStand. nomdeplume 12:45, 16 November 2009 (CET)