alive

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Revision as of 22:27, 9 August 2006 by Kronzky (talk | contribs)
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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check if given vehicle or person is alive (i.e. not dead or destroyed).

Syntax

Syntax:
alive unit
Parameters:
unit: Object
Return Value:
Boolean - true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

Multiplayer:
-
See also:
setDammage

Notes

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Notes

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