allActiveTitleEffects: Difference between revisions

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|seealso= [[allCutLayers]], [[cutText]], [[cutRsc]], [[cutObj]], [[cutFadeOut]], [[titleText]], [[titleRsc]], [[titleObj]], [[titleFadeOut]], [[Title Effect Type]]
|seealso= [[allCutLayers]], [[cutText]], [[cutRsc]], [[cutObj]], [[cutFadeOut]], [[titleText]], [[titleRsc]], [[titleObj]], [[titleFadeOut]], [[Title Effect Type]]
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{{GameCategory|arma3|Scripting Commands}}

Revision as of 03:18, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Return Value:
Array of Numbers, where each number represents index of currently active effect layer.

Examples

Example 1:
cutText ["Hello World!" ,"PLAIN", 2]; hint str allActiveTitleEffects; // [0]
Example 2:
21 cutText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [21]
Example 3:
cutText ["Hello World!", "PLAIN", 2]; titleText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [-1, 0]

Additional Information

See also:
allCutLayerscutTextcutRsccutObjcutFadeOuttitleTexttitleRsctitleObjtitleFadeOutTitle Effect Type

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note