allMapMarkers: Difference between revisions
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{{Command|= | {{Command|Comments= | ||
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| arma3 | | | arma3 |Game name= | ||
|0.50| | |0.50|Game version= | ||
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| | | Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where: | |||
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected | "PlayerConnected"]] and [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|"PlayerDisconnected"]] EHs | |||
* <MarkerID> - a marker counter id | |||
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | |||
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | |||
|DESCRIPTION= | |||
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| '''allMapMarkers''' |= | | '''allMapMarkers''' |SYNTAX= | ||
| [[Array]] |= | | [[Array]] of [[String]]s|RETURNVALUE= | ||
|x1= <code>_markers = [[allMapMarkers]];</code> | |||
returns: ["marker1","_USER_DEFINED #2/0"]|EXAMPLE1= | |||
|x2= <code>{ | |||
[[private]] "_a"; | |||
_a = [[toArray]] _x; | |||
_a [[resize]] 15; | |||
[[if]] ([[toString]] _a == "_USER_DEFINED #") [[then]] { | |||
[[deleteMarker]] _x; | |||
} | |||
} [[forEach]] [[allMapMarkers]];</code> |EXAMPLE2= | |||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | |||
[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | |||
}; | |||
</code> |EXAMPLE3= | |||
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| | | [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
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}} | }} | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on March 17, 2014 | |||
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]''' | |||
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | |||
<dd class="notedate">Posted on March 17, 2014 | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | |||
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user. | |||
<BR><BR> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 12:02, 14 November 2019
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.