allMapMarkers: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
| arma3


|0.50|= Game version
|0.50
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| Return all markers in map including user placed markers (_USER_DEFINED #). <br><br>
|gr1 = Markers
 
| Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br>
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where:
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where:
* <PlayerID> - unique network id of the player (same as _id in [[onPlayerConnected]])
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected | "PlayerConnected"]] and [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|"PlayerDisconnected"]] EHs
* <MarkerID> - a marker counter id
* <MarkerID> - a marker counter id
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
|= Description
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]]
____________________________________________________________________________________________


| '''allMapMarkers''' |= Syntax
| '''allMapMarkers'''


| [[Array]] of [[String]]s|= RETURNVALUE
| [[Array]] of [[String]]s


|x1= <code>_markers = [[allMapMarkers]];</code>
|x1= <code>_markers = [[allMapMarkers]];</code>


returns: ["marker1","_USER_DEFINED #2/0"]|= EXAMPLE1
returns: ["marker1","_USER_DEFINED #2/0"]


|x2= <code>{
|x2= <code>{
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     [[deleteMarker]] _x;
     [[deleteMarker]] _x;
   }
   }
} [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2
} [[forEach]] [[allMapMarkers]];</code>


|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
   [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
   [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
};
};
</code> |= EXAMPLE3
</code>
____________________________________________________________________________________________
 
| [[createMarker]], [[deleteMarker]] |= SEEALSO


| |= MPBEHAVIOUR
|seealso= [[createMarker]], [[deleteMarker]], [[customWaypointPosition]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on March 17, 2014
<dd class="notedate">Posted on March 17, 2014</dd>
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]'''
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."


<dd class="notedate">Posted on March 17, 2014
<dd class="notedate">Posted on March 17, 2014</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
<BR><BR>
<BR><BR>
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<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Markers|{{uc:{{PAGENAME}}}}]]

Revision as of 00:20, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Markers

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarkercustomWaypointPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.