allMapMarkers: Difference between revisions

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m (Text replacement - " <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{Command
{{RV|type=command


| arma3
| arma3
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|gr1 = Markers
|gr1 = Markers


| Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br>
| Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br>
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* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]]
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]]


| '''allMapMarkers'''
| '''allMapMarkers'''
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</code>
</code>


| [[createMarker]], [[deleteMarker]], [[customWaypointPosition]]
|seealso= [[createMarker]], [[deleteMarker]], [[customWaypointPosition]]
 
|
}}
}}


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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on March 17, 2014
<dd class="notedate">Posted on March 17, 2014</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."


<dd class="notedate">Posted on March 17, 2014
<dd class="notedate">Posted on March 17, 2014</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
<BR><BR>
<BR><BR>
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<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 00:20, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Markers

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarkercustomWaypointPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.