allMapMarkers: Difference between revisions
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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
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|gr1 = Markers | |gr1= Markers | ||
| Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | | Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
Since Arma 3 v1. | Since Arma 3 v1.58 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where: | ||
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected | "PlayerConnected"]] and [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|"PlayerDisconnected"]] EHs | * <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected | "PlayerConnected"]] and [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|"PlayerDisconnected"]] EHs | ||
* <MarkerID> - a marker counter id | * <MarkerID> - a marker counter id | ||
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</code> | </code> | ||
| [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] | |seealso= [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] | ||
}} | }} | ||
<dl class='command_description'> | <dl class='command_description'> | ||
< | <dt><dt> | ||
<dd class="notedate">Posted on March 17, 2014</dd> | <dd class="notedate">Posted on March 17, 2014</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | ||
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | <dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | ||
<dt><dt> | |||
<dd class="notedate">Posted on March 17, 2014</dd> | <dd class="notedate">Posted on March 17, 2014</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
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<BR><BR> | <BR><BR> | ||
</dl> | </dl> |
Revision as of 12:46, 11 April 2021
Description
- Description:
- Description needed
- Groups:
- Markers
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.