allMapMarkers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - "[[Arma_3:_Event_Handlers/addMissionEventHandler" to "[[Arma 3: Mission Event Handlers")
(37 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Markers
____________________________________________________________________________________________


| Return all markers in map including user placed markers (_USER_DEFINED #). <br><br>
|descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br>
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where:
Since Arma 3 v1.58 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where:
* <PlayerID> - unique network id of the player (same as _id in [[onPlayerConnected]])
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] EHs
* <MarkerID> - a marker counter id
* <MarkerID> - a marker counter id
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
|= Description
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]]
____________________________________________________________________________________________


| '''allMapMarkers''' |= Syntax
|s1= '''allMapMarkers'''


| [[Array]] of [[String]]s|RETURNVALUE=
|r1=[[Array]] of [[String]]s


|x1= <code>_markers = [[allMapMarkers]];</code>
|x1= <code>_markers = [[allMapMarkers]];</code>


returns: ["marker1","_USER_DEFINED #2/0"]|EXAMPLE1=
returns: ["marker1","_USER_DEFINED #2/0"]


|x2= <code>{
|x2= <code>{
Line 30: Line 28:
     [[deleteMarker]] _x;
     [[deleteMarker]] _x;
   }
   }
} [[forEach]] [[allMapMarkers]];</code> |EXAMPLE2=
} [[forEach]] [[allMapMarkers]];</code>


|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
   [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
   [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
};
};
</code> |EXAMPLE3=
</code>
____________________________________________________________________________________________


| [[createMarker]], [[deleteMarker]] |SEEALSO=
|seealso= [[createMarker]], [[deleteMarker]], [[customWaypointPosition]]
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on March 17, 2014
<dt><dt>
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]'''
<dd class="notedate">Posted on March 17, 2014</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
 
<dt><dt>
<dd class="notedate">Posted on March 17, 2014
<dd class="notedate">Posted on March 17, 2014</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
<BR><BR>
<BR><BR>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Markers|{{uc:{{PAGENAME}}}}]]

Revision as of 11:35, 16 June 2021

Hover & click on the images for description

Description

Description:
Returns all markers in map including user placed markers (_USER_DEFINED #).

Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where: For custom waypoint position (LShift+LMB) see customWaypointPosition
Groups:
Markers

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarkercustomWaypointPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.