Difference between revisions of "allMapMarkers"

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(note ++)
(formatting syntax/example, added example/see also)
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| '''allMapMarkers''' |= Syntax
 
| '''allMapMarkers''' |= Syntax
  
| [[Array]] |= RETURNVALUE  
+
| [[Array]] of [[String]]s|= RETURNVALUE  
  
|x1= <pre>_markers = allMapMarkers</pre>
+
|x1= <code>_markers = [[allMapMarkers]];</code>
  
 
returns: ["marker1","_USER_DEFINED #2/0"]|= EXAMPLE1  
 
returns: ["marker1","_USER_DEFINED #2/0"]|= EXAMPLE1  
  
 +
|x2= <code>{
 +
  [[private]] "_a";
 +
  _a = [[toArray]] _x;
 +
  _a [[resize]] 15;
 +
  [[if]] ([[toString]] _a == "_USER_DEFINED #") [[then]] {
 +
    [[deleteMarker]] _x;
 +
  }
 +
} [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[createMarker]] |= SEEALSO  
+
| [[createMarker]], [[deleteMarker]] |= SEEALSO  
  
 
|  |= MPBEHAVIOUR  
 
|  |= MPBEHAVIOUR  

Revision as of 10:40, 18 March 2014

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
Return all markers in map.

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;

Additional Information

See also:
createMarkerdeleteMarker

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.

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