Difference between revisions of "allMapMarkers"
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m (template:command argument fix) |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
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− | {{Command | + | {{Command |
− | |||
− | | arma3 | + | | arma3 |
− | |0.50 | + | |0.50 |
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− | | | + | |gr1 = Markers |
+ | |||
+ | | Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where: | Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where: | ||
− | * <PlayerID> - unique network id of the player | + | * <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected | "PlayerConnected"]] and [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|"PlayerDisconnected"]] EHs |
* <MarkerID> - a marker counter id | * <MarkerID> - a marker counter id | ||
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | * <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | ||
− | + | For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | |
− | |||
− | | '''allMapMarkers''' | + | | '''allMapMarkers''' |
− | | [[Array]] of [[String]]s | + | | [[Array]] of [[String]]s |
|x1= <code>_markers = [[allMapMarkers]];</code> | |x1= <code>_markers = [[allMapMarkers]];</code> | ||
− | returns: ["marker1","_USER_DEFINED #2/0"] | + | returns: ["marker1","_USER_DEFINED #2/0"] |
|x2= <code>{ | |x2= <code>{ | ||
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[[deleteMarker]] _x; | [[deleteMarker]] _x; | ||
} | } | ||
− | } [[forEach]] [[allMapMarkers]];</code> | + | } [[forEach]] [[allMapMarkers]];</code> |
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | ||
[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | ||
}; | }; | ||
− | </code> | + | </code> |
− | |||
− | |||
− | |||
− | | | + | | [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] |
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}} | }} | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on March 17, 2014 | <dd class="notedate">Posted on March 17, 2014 | ||
− | <dt class="note"> | + | <dt class="note">[[User:Waffle SS.|Waffle SS.]] |
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | <dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | ||
Line 60: | Line 54: | ||
</dl> | </dl> | ||
− | + | {{GameCategory|arma3|New Scripting Commands}} | |
− | + | {{GameCategory|arma3|Scripting Commands}} | |
− | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
− |
Latest revision as of 23:08, 18 January 2021
Hover & click on the images for descriptions
Description
- Description:
-
Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
Syntax
Examples
- Example 1:
-
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"] - Example 2:
-
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
-
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
- createMarkerdeleteMarkercustomWaypointPosition
- Groups:
- Markers
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.