Difference between revisions of "allMapMarkers"

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m (Bot: Reverted to revision 94171 by killzone_kid on 2016-02-09T12:03:28Z)
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Revision as of 19:18, 3 December 2018

Hover & click on the images for description


Return all markers in map including user placed markers (_USER_DEFINED #).

Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:
  • <PlayerID> - unique network id of the player (same as _id in onPlayerConnected)
  • <MarkerID> - a marker counter id
  • <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)


Return Value:
Array of Strings


Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.

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