Difference between revisions of "allMapMarkers"
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killzone_kid (talk | contribs) (see also) |
Lou Montana (talk | contribs) m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1") |
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<dd class="notedate">Posted on March 17, 2014 | <dd class="notedate">Posted on March 17, 2014 | ||
− | <dt class="note"> | + | <dt class="note">[[User:Waffle SS.|Waffle SS.]] |
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | <dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | ||
Revision as of 15:55, 17 May 2020
Hover & click on the images for descriptions
Description
- Description:
-
Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
Syntax
Examples
- Example 1:
-
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"] - Example 2:
-
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
-
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
- createMarkerdeleteMarkercustomWaypointPosition
- Groups:
- Uncategorised
Notes
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.