Difference between revisions of "allMapMarkers"
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Waffle SS. (talk | contribs) |
Killzone Kid (talk | contribs) (note ++) |
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− | | | + | | [[createMarker]] |= SEEALSO |
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR | ||
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<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]''' | <dt class="note">'''[[User:Waffle SS.|Waffle SS.]]''' | ||
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | <dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | ||
+ | |||
+ | <dd class="notedate">Posted on March 17, 2014 | ||
+ | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | ||
+ | <dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user. | ||
+ | <BR><BR> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 23:12, 17 March 2014
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.