Difference between revisions of "allMapMarkers"
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Killzone Kid (talk | contribs) (note ++) |
(formatting syntax/example, added example/see also) |
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Line 12: | Line 12: | ||
| '''allMapMarkers''' |= Syntax | | '''allMapMarkers''' |= Syntax | ||
− | | [[Array]] |= RETURNVALUE | + | | [[Array]] of [[String]]s|= RETURNVALUE |
− | |x1= < | + | |x1= <code>_markers = [[allMapMarkers]];</code> |
returns: ["marker1","_USER_DEFINED #2/0"]|= EXAMPLE1 | returns: ["marker1","_USER_DEFINED #2/0"]|= EXAMPLE1 | ||
+ | |x2= <code>{ | ||
+ | [[private]] "_a"; | ||
+ | _a = [[toArray]] _x; | ||
+ | _a [[resize]] 15; | ||
+ | [[if]] ([[toString]] _a == "_USER_DEFINED #") [[then]] { | ||
+ | [[deleteMarker]] _x; | ||
+ | } | ||
+ | } [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[createMarker]] |= SEEALSO | + | | [[createMarker]], [[deleteMarker]] |= SEEALSO |
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 11:40, 18 March 2014
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.