Difference between revisions of "allMapMarkers"
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(formatting syntax/example, added example/see also) |
(added example) |
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} | } | ||
} [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2 | } [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2 | ||
+ | |||
+ | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | ||
+ | [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | ||
+ | }; | ||
+ | </code> |= EXAMPLE3 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:48, 22 March 2014
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.