allMapMarkers: Difference between revisions

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(formatting syntax/example, added example/see also)
(added example)
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   }
   }
} [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2  
} [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2  
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
  [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
};
</code> |= EXAMPLE3
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Revision as of 10:48, 22 March 2014

Hover & click on the images for description

Description

Description:
Return all markers in map.
Groups:
Uncategorised

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.

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