allTurrets

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Revision as of 21:28, 13 April 2016 by AgentRev (talk | contribs)
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Description

Description:
Returns array of available turret paths.
Groups:
Uncategorised

Syntax

Syntax:
allTurrets vehicle
Parameters:
vehicle: Object
Return Value:
Array

Alternative Syntax

Syntax:
allTurrets [vehicle, personTurrets]
Parameters:
[vehicle, personTurrets]: Array
vehicle: Object
personTurrets: Boolean
  • true - include person (cargo) FFV (firing from vehicle) turrets
  • false - exclude person (cargo) FFV turrets
Return Value:
Array

Examples

Example 1:
_turretPaths = allTurrets SlammerUP; //[[0],[0,0]] _turretPaths = allTurrets [SlammerUP, true]; //[[0],[0,0]] <- Commander turret is also FFV turret _turretPaths = allTurrets [SlammerUP, false]; //[[0]]
Example 2:
Return FFV turrets only: _FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];

Additional Information

See also:
moveInTurretenablePersonTurretassignedVehicleRolefullCrew

Notes

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Notes

Bottom Section

Posted on April 13, 2016 - 19:13 (UTC)
AgentRev
The first syntax (vehicle only without boolean) will include commander turrets like in the example, and does not include actual FFV turrets like offroad back seats, as expected.

Also, the driver turret [-1] is never included in the results, which can be solved as follows: _paths = [[-1]] + allTurrets _vehicle;