allUnitsUAV: Difference between revisions

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|r1= [[Array]] of [[Object]]s - Array of UAV vehicles
|r1= [[Array]] of [[Object]]s - Array of UAV vehicles


|x1= <code>hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];</code>
|x1= <sqf>hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];</sqf>


|x2= <code>{ _x setDamage 1 } forEach allUnitsUAV;</code>
|x2= <sqf>{ _x setDamage 1 } forEach allUnitsUAV;</sqf>


|seealso= [[unitIsUAV]] [[allCurators]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[vehicles]] [[allDeadMen]] [[agents]] [[showUAVFeed]] [[shownUAVFeed]] [[getConnectedUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]]
|seealso= [[unitIsUAV]] [[allCurators]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[vehicles]] [[allDeadMen]] [[agents]] [[showUAVFeed]] [[shownUAVFeed]] [[getConnectedUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]]

Revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Return a list of all UAV vehicles.
Groups:
Remote ControlObject Detection

Syntax

Syntax:
allUnitsUAV
Return Value:
Array of Objects - Array of UAV vehicles

Examples

Example 1:
hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];
Example 2:
{ _x setDamage 1 } forEach allUnitsUAV;

Additional Information

See also:
unitIsUAV allCurators allGroups allDead playableUnits switchableUnits vehicles allDeadMen agents showUAVFeed shownUAVFeed getConnectedUAV UAVControl connectTerminalToUAV isUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 10, 2014 - 01:23 (UTC)
AgentRevolution
This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.