Difference between revisions of "allUsers"

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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.06 |branch = dev |gr1= Multiplayer |gr2= Object Detection |serverExec= server |descr= Returns a list of getPlayerID | player i...")
 
 
(16 intermediate revisions by 2 users not shown)
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|game1= arma3
 
|game1= arma3
 
|version1= 2.06
 
|version1= 2.06
|branch = dev
+
 
 
|gr1= Multiplayer
 
|gr1= Multiplayer
 
|gr2= Object Detection
 
|gr2= Object Detection
 +
 
|serverExec= server
 
|serverExec= server
  
|descr= Returns a list of [[getPlayerID | player ids]] of all the users on an MP server.
+
|descr= Returns a list of [[getPlayerID|player ids]] of all the users on an MP server.
  
 
|s1= [[allUsers]]
 
|s1= [[allUsers]]
  
|r1= [[Array]] of user network ID [[String]]s (see [[getPlayerID]])
+
|r1= [[Array]] of user network ID [[String]]s (see [[getPlayerID]], [[getUserInfo]])
  
|x1=
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|x1= <sqf>
Execute on server: <code>[[private]] _allUserIDs = [[allUsers]];</code>
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if (isServer) then
 +
{
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private _allUserIDs = allUsers;
 +
for "_i" from 1 to count _allUserIds do
 +
{
 +
diag_log format ["User #%1 id: %2", _i, _allUserIds select _i];
 +
};
 +
};
 +
</sqf>
  
|seealso= [[getUserInfo]], [[allPlayers]], [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]]
+
|seealso= [[getUserInfo]] [[getPlayerID]] [[allPlayers]] [[allCurators]] [[allGroups]] [[allDead]] [[allUnits]] [[switchableUnits]] [[playableUnits]] [[vehicles]] [[allUnitsUAV]] [[allDeadMen]] [[isPlayer]] [[playersNumber]]
 
}}
 
}}

Latest revision as of 08:40, 6 August 2022

Hover & click on the images for description

Description

Description:
Returns a list of player ids of all the users on an MP server.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allUsers
Return Value:
Array of user network ID Strings (see getPlayerID, getUserInfo)

Examples

Example 1:
if (isServer) then { private _allUserIDs = allUsers; for "_i" from 1 to count _allUserIds do { diag_log format ["User #%1 id: %2", _i, _allUserIds select _i]; }; };

Additional Information

See also:
getUserInfo getPlayerID allPlayers allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber

Notes

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