allUsers

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Description

Description:
Returns a list of player ids of all the users on an MP server.
This also lists Headless Clients.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allUsers
Return Value:
Array of user network ID Strings (see getPlayerID, getUserInfo)

Examples

Example 1:
if (isServer) then { private _allUserIDs = allUsers; for "_i" from 0 to (count _allUserIds - 1) do { diag_log format ["User #%1 ID: %2", _i + 1, _allUserIds select _i]; }; };

Additional Information

See also:
getUserInfo getPlayerID allPlayers allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber

Notes

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