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{{Command|= | [[Category:Scripting Commands|ALLOWDAMMAGE]] | ||
{{Command|Comments= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | {{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | ||
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |= | If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object '''allowDammage''' allow |= | | object '''allowDammage''' allow |SYNTAX= | ||
|p1= object: [[Object]] - |= | |p1= object: [[Object]] - |PARAMETER1= | ||
|p2= allow: [[Boolean]] - |= | |p2= allow: [[Boolean]] - |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |= | |x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |= | | [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<dl class="command_description"> | <dl class="command_description"> | ||
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</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> | ||
Revision as of 00:59, 31 August 2019
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDammagegetDammageallowDamage damage setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 24, 2014 - 03:23 (UTC)
- DreadedEntity
- This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.