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[[Category:Scripting Commands|A]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.97|A]]
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[[Category:Scripting Commands OFP 1.46|A]]
[[Category:Scripting Commands ArmA|A]]


back to [[Scripting_Reference#A|COMREF]]
| ofp |Game name=


<h2 style="color:#000066">'''''obj'' allowDammage ''allow'''''</h2>
|1.00|Game version=


|arg= local |MPARGUMENTS=


'''Operand types:'''
|eff= global |MPEFFECTS=
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'''obj:''' [[Object]]
| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].<br>
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].<br>
{{Important | Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global.
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION=
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'''allow:''' [[Boolean]]
| object [[allowDammage]] allow |SYNTAX=


'''Type of returned value:'''
|p1= object: [[Object]] |PARAMETER1=


[[Nothing]]
|p2= allow: [[Boolean]] |PARAMETER2=


'''Description:'''
| [[Nothing]] |RETURNVALUE=


<span style="color:red">Obsolete command.</span>
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1=
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| [[setDammage]], [[getDammage]] [[allowDamage]] [[damage]] [[setDamage]] |SEEALSO=
}}
 
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 03:01, 6 April 2020

Hover & click on the images for description

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.
Groups:
Uncategorised

Syntax

Syntax:
object allowDammage allow
Parameters:
object: Object
allow: Boolean
Return Value:
Nothing

Examples

Example 1:
player allowDammage false;

Additional Information

See also:
setDammagegetDammage allowDamage damage setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes