allowDammage: Difference between revisions

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[[Category:Scripting Commands|ALLOWDAMMAGE]]
{{Command|Comments=
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{{Command|= Comments
| ofp |Game name=
 
|1.00|Game version=
 
|arg= local |MPARGUMENTS=
 
|eff= global |MPEFFECTS=  
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| ofp |= Game name
| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].<br>
 
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].<br>
|1.00|= Game version
{{Important | Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global.
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION=
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| This is an obsolete command in OFP and does nothing.  However, working versions are available for both VBS2 (see [[allowDammage (VBS1)|allowDammage for VBS1]]) and ArmA2 (see [[allowDamage]]).
| object [[allowDammage]] allow |SYNTAX=


|= Description
|p1= object: [[Object]] |PARAMETER1=  


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|p2= allow: [[Boolean]] |PARAMETER2=


| |= Syntax
| [[Nothing]] |RETURNVALUE=  


| |= Return value
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1=  
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| [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |= See also
| [[setDammage]], [[getDammage]] [[allowDamage]] [[damage]] [[setDamage]] |SEEALSO=
 
}}
}}


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<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on October 24, 2014 - 03:23 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
This command is still working in '''A3 1.32.127785''', at least in single player. I didn't test multiplayer.
</dd>
</dl>
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Revision as of 03:01, 6 April 2020

Hover & click on the images for description

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.
Groups:
Uncategorised

Syntax

Syntax:
object allowDammage allow
Parameters:
object: Object
allow: Boolean
Return Value:
Nothing

Examples

Example 1:
player allowDammage false;

Additional Information

See also:
setDammagegetDammage allowDamage damage setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes