allowDammage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Command|Comments= | |||
____________________________________________________________________________________________ | |||
| ofp |Game name= | |||
|1.00|Game version= | |||
|arg= local |MPARGUMENTS= | |||
|eff= global |MPEFFECTS= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].<br> | ||
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].<br> | |||
| | {{Important | Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | ||
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | object [[allowDammage]] allow |SYNTAX= | ||
|= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= allow: [[Boolean]] |PARAMETER2= | |||
| | | [[Nothing]] |RETURNVALUE= | ||
| | |x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |= | | [[setDammage]], [[getDammage]] [[allowDamage]] [[damage]] [[setDamage]] |SEEALSO= | ||
}} | }} | ||
Line 29: | Line 36: | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
[[Category:Scripting Commands | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 03:01, 6 April 2020
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object allowDammage allow
- Parameters:
- object: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDammagegetDammage allowDamage damage setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters