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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Operation Flashpoint


Set if the units given in the list are allowed to enter vehicles.


unitArray allowGetIn allow
unitArray: Array of units
allow: Boolean - true allows the units to enter, false denies them
Return Value:


Example 1:
[_soldier1, _soldier2] allowGetIn true;

Additional Information

See also:


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Add New Note | How To


Posted on 8 May, 2014 - 21:10
(ArmA3 ver 1.18), here's a quick reference to unit's embarkation and disembarkation.
Command Remote Control Behavior Role Unassigning
orderGetIn false orderGetIn won't take effect on player controlled AI units, and which needs to be used together with assaignAs command family. Generally speaking, orderGetIn is a Role Excuator. When orderGetIn was disabled it won't automatically unassign unit's vehicle role but will force the unit get out of the vehicle and stop him re-entering until it was enabled again. orderGetIn false won't stop a unit when he is embarking a vehicle in the half way but unassignVehicle will do. orderGetIn false will wait to fire until the unit enter a vehicle.
allowGetIn false allowGetIn won't take effect on player controlled AI units. Different from orderGetIn, this command is a Role Holder, it can control the unit's movement in the half way set by orderGetIn but not by setWaypointType, unit will be forced to get out from a vehicle by allowGetIn false and won't automatically re-enter the vehicle until allowGetIn true allowGetIn won't do anything with unit's vehicle role
doGetOut true Works on player controlled ai silently, unit will automatically get back to the vehicle after disembarkation. (Unit won't get out until vehicle is stopped or landed) false
commandGetOut true Same as doGetOut with radio message. (Unit won't get out until vehicle is stopped or landed) false
leaveVehicle false leaveVehicle can't force a player controlled AI disembark true
action ["GetOut",_veh] true Eject immediately without parachute false
action ["Eject",_veh] true Eject immediately with parachute if needed false
setWaypointType "GETIN" false Waypoint won't be affected by orderGetIn false or allowGetIn false until the unit is on the vehicle. N/A

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