Difference between revisions of "ammo"
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
m (template:command argument fix) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 9: | Line 9: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Check how many rounds are left in the currently loaded magazine | + | | Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.|DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | + | | unit '''ammo''' muzzle |SYNTAX= |
− | |p1= | + | |p1= unit: [[Object]] |PARAMETER1= |
− | |p2= | + | |p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. |PARAMETER2= |
− | | [[Number]] |= | + | | [[Number]] |RETURNVALUE= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1= < | + | |x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> |EXAMPLE1= |
− | + | |x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code> |EXAMPLE2= | |
− | | | + | |x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> |EXAMPLE3= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[someAmmo]], [[magazines]] |= | + | | [[setAmmo]], [[someAmmo]], [[magazines]] |SEEALSO= |
}} | }} | ||
Line 46: | Line 46: | ||
[[Category:Scripting Commands|AMMO]] | [[Category:Scripting Commands|AMMO]] | ||
+ | [[Category:Scripting Commands OFP 1.99|AMMO]] | ||
[[Category:Scripting Commands OFP 1.96|AMMO]] | [[Category:Scripting Commands OFP 1.96|AMMO]] | ||
[[Category:Scripting Commands OFP 1.46|AMMO]] | [[Category:Scripting Commands OFP 1.46|AMMO]] | ||
Line 54: | Line 55: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
+ | |||
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd> | ||
+ | <dt class="note">[[User:.kju|.kju]]</dt> | ||
+ | <dd class="note"> | ||
+ | Actually the command wants the [[currentMuzzle]] ([[gunner]] _vehicle) as parameter - not the weapon class. | ||
+ | Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Revision as of 14:28, 7 April 2019
Hover & click on the images for descriptions
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
-
_count = player ammo "M16"; //returns 30 in case of a full magazine
- Example 2:
-
_count = player ammo "M203Muzzle";
- Example 3:
-
_count = player ammo primaryWeapon player;
Additional Information
- See also:
- setAmmosomeAmmomagazines
- Groups:
- Uncategorised
Notes
Notes
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Bottom Section
- Posted on August 30, 2018 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters