Difference between revisions of "ammo"
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− | + | {{Command|Comments= | |
− | + | ____________________________________________________________________________________________ | |
− | |||
− | |||
+ | | ofp |Game name= | ||
− | + | |1.00|Game version= | |
+ | |arg= global |Multiplayer Arguments= | ||
+ | ____________________________________________________________________________________________ | ||
− | + | | Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.|DESCRIPTION= | |
+ | ____________________________________________________________________________________________ | ||
− | ''' | + | | unit '''ammo''' muzzle |SYNTAX= |
− | + | |p1= unit: [[Object]] |PARAMETER1= | |
− | + | |p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. |PARAMETER2= | |
− | [[Number]] | + | | [[Number]] |RETURNVALUE= |
+ | ____________________________________________________________________________________________ | ||
+ | |||
+ | |x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> |EXAMPLE1= | ||
− | + | |x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code> |EXAMPLE2= | |
− | + | |x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> |EXAMPLE3= | |
+ | ____________________________________________________________________________________________ | ||
+ | | [[setAmmo]], [[someAmmo]], [[magazines]] |SEEALSO= | ||
− | + | }} | |
− | + | <h3 style="display:none">Notes</h3> | |
+ | <dl class="command_description"> | ||
+ | <!-- Note Section BEGIN --> | ||
+ | |||
+ | <dd class="notedate">Posted on February 17, 2012 | ||
+ | <dt class="note">'''[[User:kju|kju]]''' | ||
+ | <dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | ||
+ | |||
+ | <!-- Note Section END --> | ||
+ | </dl> | ||
+ | |||
+ | <h3 style="display:none">Bottom Section</h3> | ||
+ | |||
+ | [[Category:Scripting Commands|AMMO]] | ||
+ | [[Category:Scripting Commands OFP 1.99|AMMO]] | ||
+ | [[Category:Scripting Commands OFP 1.96|AMMO]] | ||
+ | [[Category:Scripting Commands OFP 1.46|AMMO]] | ||
+ | [[Category:Scripting Commands ArmA|AMMO]] | ||
+ | [[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
+ | |||
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd> | ||
+ | <dt class="note">[[User:.kju|.kju]]</dt> | ||
+ | <dd class="note"> | ||
+ | Actually the command wants the [[currentMuzzle]] ([[gunner]] _vehicle) as parameter - not the weapon class. | ||
+ | Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Revision as of 00:18, 31 August 2019
Hover & click on the images for descriptions
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
-
_count = player ammo "M16"; //returns 30 in case of a full magazine
- Example 2:
-
_count = player ammo "M203Muzzle";
- Example 3:
-
_count = player ammo primaryWeapon player;
Additional Information
- See also:
- setAmmosomeAmmomagazines
- Groups:
- Uncategorised
Notes
Notes
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Bottom Section
- Posted on August 30, 2018 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters