ammo: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
| ofp


|1.00|= Game version
|1.00


|arg= global |= Arguments in MP
|arg= global
____________________________________________________________________________________________


| Check how many rounds are left in the currently loaded magazine of the given weapon. |= Description
|gr1= Unit Inventory
____________________________________________________________________________________________


| [[Number]] <nowiki>=</nowiki> [[Object|Unit]] '''ammo''' "weaponName" |= Syntax
| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.


|p1= [[Object|Unit]]: [[Object]] |= Parameter 1
| unit '''ammo''' muzzle


|p2= weaponName: [[String]] - muzzle name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2
|p1= unit: [[Object]]


| [[Number]] |= Return value
|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.
____________________________________________________________________________________________
 
| [[Number]]
   
   
|x1= <pre>_count=player ammo "M16"</pre>
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code>


returns 30 in case of a full magazine |= Example 1
|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code>
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| [[someAmmo]] |= See also
|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code>


|seealso= [[setAmmo]], [[someAmmo]], [[magazines]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on February 17, 2012</dd>
<dt class="note">[[User:kju|kju]]</dt>
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|AMMO]]
 
[[Category:Scripting Commands OFP 1.99|AMMO]]
[[Category:Scripting Commands OFP 1.96|AMMO]]
[[Category:Scripting Commands OFP 1.96|AMMO]]
[[Category:Scripting Commands OFP 1.46|AMMO]]
[[Category:Scripting Commands OFP 1.46|AMMO]]
[[Category:Scripting Commands ArmA|AMMO]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
Actually the command wants the [[currentMuzzle]] ([[gunner]] _vehicle) as parameter - not the weapon class.
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 00:21, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
Return Value:
Return value needed

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:
_count = player ammo primaryWeapon player;

Additional Information

See also:
setAmmosomeAmmomagazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.