ammo: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
| | |gr1= Unit Inventory | ||
| | | Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles. | ||
| | | unit '''ammo''' muzzle | ||
| | |p1= unit: [[Object]] | ||
| [[Number]] | |p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. | ||
| [[Number]] | |||
|x1= < | |x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> | ||
|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code> | |||
| | |x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> | ||
|seealso= [[setAmmo]], [[someAmmo]], [[magazines]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on February 17, 2012 | <dd class="notedate">Posted on February 17, 2012</dd> | ||
<dt class="note"> | <dt class="note">[[User:kju|kju]]</dt> | ||
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | <dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | ||
Line 43: | Line 38: | ||
</dl> | </dl> | ||
[[Category:Scripting Commands|AMMO]] | |||
[[Category:Scripting Commands OFP 1.99|AMMO]] | |||
[[Category:Scripting Commands OFP 1.96|AMMO]] | [[Category:Scripting Commands OFP 1.96|AMMO]] | ||
[[Category:Scripting Commands OFP 1.46|AMMO]] | [[Category:Scripting Commands OFP 1.46|AMMO]] | ||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
[[ | {{GameCategory|arma3|Scripting Commands}} | ||
[[ | {{GameCategory|tkoh|Scripting Commands}} | ||
[[ | |||
[[ | <!-- CONTINUE Notes --> | ||
<dl class="command_description"> | |||
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd> | |||
<dt class="note">[[User:.kju|.kju]]</dt> | |||
<dd class="note"> | |||
Actually the command wants the [[currentMuzzle]] ([[gunner]] _vehicle) as parameter - not the weapon class. | |||
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 00:21, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Return value needed
Examples
- Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
- Example 2:
_count = player ammo "M203Muzzle";
- Example 3:
_count = player ammo primaryWeapon player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
- Posted on August 30, 2018 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.