ammo: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= global |Multiplayer Arguments=
|arg= global


|gr1= Unit Inventory |GROUP1=
|gr1= Unit Inventory


| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.|DESCRIPTION=
| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.


| unit '''ammo''' muzzle |SYNTAX=
| unit '''ammo''' muzzle


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. |PARAMETER2=
|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.


| [[Number]] |RETURNVALUE=
| [[Number]]
   
   
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> |EXAMPLE1=
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code>


|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code> |EXAMPLE2=
|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code>


|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> |EXAMPLE3=
|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code>
 
| [[setAmmo]], [[someAmmo]], [[magazines]] |SEEALSO=


|seealso= [[setAmmo]], [[someAmmo]], [[magazines]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt><dt>
 
<dd class="notedate">Posted on February 17, 2012</dd>
<dd class="notedate">Posted on February 17, 2012
<dt class="note">[[User:kju|kju]]</dt>
<dt class="note">[[User:kju|kju]]
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".


<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|AMMO]]
 
[[Category:Scripting Commands OFP 1.99|AMMO]]
[[Category:Scripting Commands OFP 1.96|AMMO]]
[[Category:Scripting Commands OFP 1.46|AMMO]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
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{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dt class="note">[[User:.kju|.kju]]</dt>
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</dd>
</dl>
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<!-- DISCONTINUE Notes -->

Revision as of 01:51, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
Return Value:
Return value needed

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:
_count = player ammo primaryWeapon player;

Additional Information

See also:
setAmmosomeAmmomagazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.