ammo: Difference between revisions

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{{Command
{{RV|type=command


| ofp
| ofp
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|gr1= Unit Inventory
|gr1= Unit Inventory


| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.
| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.


| unit '''ammo''' muzzle
| unit '''ammo''' muzzle
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|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code>
|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code>


| [[setAmmo]], [[someAmmo]], [[magazines]]
|seealso= [[setAmmo]], [[someAmmo]], [[magazines]]
 
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt><dt>
 
<dd class="notedate">Posted on February 17, 2012</dd>
<dd class="notedate">Posted on February 17, 2012
<dt class="note">[[User:kju|kju]]</dt>
<dt class="note">[[User:kju|kju]]
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".


<!-- Note Section END -->
</dl>
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[[Category:Scripting Commands|AMMO]]
 
[[Category:Scripting Commands OFP 1.99|AMMO]]
[[Category:Scripting Commands OFP 1.96|AMMO]]
[[Category:Scripting Commands OFP 1.46|AMMO]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
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{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
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<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dt class="note">[[User:.kju|.kju]]</dt>
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<!-- DISCONTINUE Notes -->

Revision as of 01:51, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
Return Value:
Return value needed

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:
_count = player ammo primaryWeapon player;

Additional Information

See also:
setAmmosomeAmmomagazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.