ammo: Difference between revisions

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m (Text replacement - " " to " ")
m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=")
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|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.
|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.


| [[Number]]
|r1=[[Number]]


|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code>
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code>

Revision as of 22:15, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:
_count = player ammo primaryWeapon player;

Additional Information

See also:
setAmmosomeAmmomagazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.