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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 26: | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1. | |descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles. | ||
| unit | |s1= unit [[ammo]] muzzle | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 17: | Line 34: | ||
|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. | |p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> | |x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> | ||
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|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> | |x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> | ||
|seealso= [[setAmmo]] | |seealso= [[setAmmo]] [[someAmmo]] [[magazines]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt><dt> | |||
<dd class="notedate">Posted on February 17, 2012</dd> | <dd class="notedate">Posted on February 17, 2012</dd> | ||
<dt class="note">[[User:kju|kju]]</dt> | <dt class="note">[[User:kju|kju]]</dt> | ||
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | <dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | ||
< | <dt></dt> | ||
< | |||
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd> | <dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd> | ||
<dt class="note">[[User:.kju|.kju]]</dt> | <dt class="note">[[User:.kju|.kju]]</dt> | ||
Line 53: | Line 60: | ||
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 12:59, 20 January 2022
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
- Example 2:
_count = player ammo "M203Muzzle";
- Example 3:
_count = player ammo primaryWeapon player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
- Posted on August 30, 2018 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory